/*
Copyright (C) 2016  Marien Raat

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include <Box2D/Box2D.h>



class Ball {
public:
    Ball() { }
    void initialize(b2World *world, float radius);
    void update();
    void draw(sf::RenderTarget *target);

    void setPosition(sf::Vector2f position);
    sf::Vector2f getPosition();

    void setRotation(float rotationInDegrees);
    float getRotation();

    b2Body *body;
private:
    b2World *world;

    sf::CircleShape ballCircle;

    void reset();
};

sf::Packet &operator <<(sf::Packet &packet, Ball &ball);
sf::Packet &operator >>(sf::Packet &packet, Ball &ball);
